I have mixed feelings about God Eater 2: Rage Burst for several reasons, all of which require explaining what this particular package offers. Like God Eater: Resurrection, Rage Burst is a repackaging of the original game plus two DLCs that add to the story and provide closure in a way that’s more satisfying than just playing the first “episode.” Before I talk about anything else, I will say the story here was just as satisfying as the first game. It’s just that unlocking the story through missions is a lot more of a chore this time around.
Resurrection was repackaged after Rage Burst and features new moves that are not available in Rage Burst. Because of this, playing the second game feels like a downgrade. It doesn’t help that the animation of the aragami feels choppier, with monsters often popping from one pose to another without any fluid animation in between. These two factors often make Rage Burst feel less polished than the previous game, which is kind of weird, but is likely the result of Resurrection being upgraded after Rage Burst.
Some of the things that bugged me about the first game are here as well, and the one I failed to mention in my prior review is the way aragami ignore physics whenever it’s inconvenient for them. My character can’t walk through an aragami or my teammates, but they can walk through each other. They can also park themselves partway through walls, often preventing you from attacking their weak points while getting pummeled by their stronger bits. Continue reading