Daily Archives: August 13, 2015

Book review: More Than This by Patrick Ness

I need to begin this review with a warning that it contains spoilers for most of the book. Normally I hate to do this, but to talk about the parts that bugged me, I have to “go there” and cover the major plot points. So this is your only warning to skip this review if you want to go into this book and be surprised.

With that out of the way, last week, hubby and I went to meet a friend downtown, and he said he needed a travel book. So I suggested we go to the local Feltrinelli, which has a rather huge selection of books in English. While hunting for a new book, I saw More Than This, and even before I saw the title or the author, I read a blurb from John Green: “Just read it.” I do like John Green’s books, and I thought maybe he wouldn’t steer me wrong. So I bought the book, and I started reading while walking behind my husband and his friend. I spent the entire trip downtown reading, and when I got home, I dropped the other books I was reading for “just one more chapter.”

The first hundred and forty pages really sucked me into this story because after the main character Seth Wearing drowns, it seems like he somehow wakes up in hell. Each time he sleeps, he has flashbacks to his old life, and all of the characters in these flashbacks are interesting and helped keep my attention. Continue reading

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Game review: Galak-Z for PS4

Galak-Z is a game I’ve been wanting to get from the first time I saw footage of the early alpha version, and I got even more excited when it was changed to a procedurally generated game, something that’s becoming one of my favorite buzz terms in gaming. So yes, this was a day one purchase for me, and…I want to like this game, even to love it, but my feelings are decidedly negative for a number of reasons.

First, I should cover what I like, and there is a lot to cover. Obviously, the graphics are fantastic, with the backgrounds being so pretty, I had to stop and stare at them on many levels. The ship’s design is also great, and all the enemy designs and the levels themselves are worthy of praise. There’s environmental hazards that can harm or hinder you, but that can also be used to trap or kill enemies.

The combat is gleefully varied, and there’s no one right way to approach fights. This is especially true after you get to the second season and unlock the mech transformation. Then you can choose to dogfight up close, take potshots from a distance while flying backwards and using juke to fly over the enemy’s bullets, use the robot’s grappling hand to grab enemies and slash them with a sword, use the same hand to throw explosive objects, or use the mech’s shield and sword to hack an enemy up close and personal-like. There may be many more methods to dispatching enemies that I don’t even know about, but those are the options I went with depending on the type of enemy I was facing and the number of enemies onscreen. It’s even possible to not fight at all and go all stealth on missions. There’s no one right way to play the game, just the way that feels right to you. That’s awesome. Continue reading