Yes, it’s another Morganville Vampires book review. For me these things are like text crack for so many reasons, but chief among them is that the series creates a world where vampires are well aware of their outnumbered position and are cautious to avoid being hunted to extinction. One thing that’s been a pet peeve of mine with the stereotypical vampire story is their indiscriminate killing sprees combined with the “What is this thing?!” trope. If a vampire left half as many drained, fang-pocked bodies lying around, there’s no way vampires could be a well kept secret, is there? And yet, the tired trope plays out over and over in horror.
But not in Morganville. Instead, the vampires have created a town where they rule silently over a population of humans who can’t leave thanks to a barrier created by a computer system augmented with a vampire’s brain. Or rather, that’s been the case for a long time, and in the last two books, the vampire brain who ran things went crazy and tried to expose the town with the help of an overly ambitious human. Ada, the vampire running the barrier, was rebooted, but ended up killing herself, leaving the town exposed.
So at the start of Ghost town, Claire is tasked with the impossible, creating a barrier to protect the town without using a brain. Myrnin, her vampire boss, helps her to craft a new system, but soon after it goes active, people begin going crazy. The machine affects both humans and vampires, and soon everyone is losing their minds, even elder vampires like Amelie. Claire must find a way to shut down the machine, a task made even more difficult because Myrnin has also lost his memories and has reverted into his former maddened state. Continue reading