Archive for May 5th, 2012

Sony, what are you doing?!

May 5, 2012

So, last night, I got on YouTube to look at new Vita trailers. Instead, what I found was reviews of demo games, all of which were out in Japan. Of those, the most exciting was Ragnarok Odyssey, which looks amazing. The wild fighting style shown in that preview got me itching to play a new game. So I rush over to my Vita, fire it up and go to the PSN store, and…there’s still no new demos. NONE. The Japan PSN store has demos for games that won’t be out for many months, and yet, here we are, almost a month away from the launch of Gravity Rush, and Sony still can’t be bothered to give us something to nibble on. For fuck’s sake, Gravity Rush has TWO DLC packs out in Japan, and we don’t even have a working demo one month before the game’s delayed release!

This by itself would not be so bad, but I just bought Lumines: Electronic Symphony, which I loved on the first night I got it. And I mean LOVE, like after the first two plays, I was in need of a ciggie. Alas, the very next day, Sony released a patch, which they said would “address stick stability issues.” I was using the D-Pad for control, so it wasn’t a big whoop to me…EXCEPT, the patch fucked up the D-Pad. So even when I tapped the control to move one space, my tiles flew to the far end of the screen. I’d go to tap down to drop one block, and that and the next three blocks would come slamming down, one right on top of the other. On slower levels, it’s easy to compensate for. Alas, Lumines doesn’t have many slow levels, and on the faster levels, I’ve spent more time screaming at my game than I have enjoying it.

This patch also broke the “World Block” a social portion of the game, where blocks I erased from my game counted towards a huge cube of something like 7,000,000 blocks. Actually, this idea is kind of stupid because there aren’t enough players of Lumines worldwide that I’ve ever seen the blocks brought down to 0 before the 24 hour clock cycle restarts. One would think they’d adjust the World Block goal to something more realistic given the smaller pool of players, but that’s a logical decision, and we haven’t seen many of those made when it comes to Vita games. (more…)


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