I’m going to be making a lot of comparisons between Infamous: Second Son and Prototype, and also to X-Men, because those are the two things that constantly came to mind while I was playing this game. Okay, there’s quite a few differences that help Infamous stand on its own, but time and again, I’d either make an observation that something was like Prototype or X-Men. This is not really a bad thing, and I quite enjoyed playing this game. I liked it so much, I played it to 100% completion, and then played it again to see the bad ending. I even got 90% of the trophies, something I rarely do with most games.
Infamous: Second Son takes place seven years after the first Infamous, with the conduits now being labeled as bio-terrorists. Most are locked away in a special prison called Curdun Cay by a government branch called the DUP. They’re run by a conduit with concrete powers, Agustine Brooke, who in many ways reminds me of Magneto for her ideals and the level of power she displays throughout the game. The story starts off with a military transfer of prisoners from the DUP to the Army, a transfer that goes awry and leads to the escape of three conduits near an Akomish reservation.
The game opens following Delsin Rowe, an Akomish rebel who expresses his creative side by tagging billboards. Delsin gets caught defacing a billboard by his brother Reggie, who is the local sheriff, and their argument is cut short by the Army’s transport crashing. While Reggie runs off to chase after two of the escaping conduits, Delsin rescues Hank Daughtry from the fiery wreckage and ends up absorbing Hank’s powers. When Hank attempts to escape, he is captured by Augustine, leading to the first moral choice of the game. This will lead Delsin down the path of good or evil depending on which choice the player makes. On my first playthrough, I chose the good route. On my second, I chose evil, just to see how it changed the story. I’ll talk more on that later. Continue reading